Mods

Types

 * Red Mod: Boosts Auto Damage


 * White Mod: Boosts Skill Damage


 * Yellow Mod: Boosts Tap Damage


 * Green Mod: Boosts Armor

Creating
Crafting mods is done in the Workshop. It costs 3 Chips of the same color, some money, and one resource.


 * Red Mod: Costs Dionum


 * White Mod: Costs Neoxide


 * Yellow Mod: Costs Byonide


 * Green Mod: Costs Phosium

Upgrading
Upgrading mods is done by clicking on them through your inventory or within an implant. Upgrading costs both money and a resource.


 * Red Mod: Costs Hyderium


 * White Mod: Costs Phosium


 * Yellow Mod: Costs Neoxide


 * Green Mod: Costs Byonide

Refining
Refining mods is done in the Workshop. Refining mods will increase their Grade by 1, and thus the maximum level that can be reached with upgrades.

To refine a mod, it must be at the maximum level for the current grade. You will also need to sacrifice a different mod ("material mod") of any color, but also at max level of the same grade. This material mod will be destroyed in the process.

Star quality
Mods can be crafted in rarities from * to *****. Once crafted, this star rating cannot be changed, and controls the maximum power of the mod.